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Play Overtime Timeline

This project was funded by the Heritage Lottery Fund. We would like to thank everyone who participated in this project and Heritage Lottery Fund for giving us this opportunity.

The aim of the Play Overtime project was to engage up to 25 children and young people that were experiencing social and economic disadvantage in Nottingham inner city communities of St Ann’s and Sneinton, in the heritage and history of play. This project explored how play over the years has been influenced by the introduction of TV and video game consoles and how this has shaped the way play has adapted and changed over the years from the 1970’s to current times.                                                                                              


  • 1970


    1970 - 

    This is the era that not many people have knowledge on because it was harder to record things from this time, also it was not as easy to get access to video games as it is today.

  • 1980


    1980 - 

    The children researched video games from this time and found a lot of interesting information. This decade was more relevant because their parents remembered their experienced from this decade. Video Games weren't as popular in the time because most people would play outdoor games instead of video games.

  • 1990


    1990 - 

    The children had more first hand knowledge from this, because the games consoles are similar to how they were and the games that they play outside haven’t changed either.   Sega Dreamcast (1999) Sega’s swan song in the console world, the short-lived Dreamcast was ahead of its time. In 1999, the small, white box launched